The nighttime maprs are especially cool - I was on one where the US are assaulting this clifftop monastery type of thing on a tiny island. We get near the top, and one of the squad members puts a grappling hook up to the wall to pull us up, then the sniper fires a zipline over to the main building for everyone to zoom in. The occupants of the building we are assaulting are all wearing NVGs. The support guy chucks tear gas in there and they come choking out into machine gun fire.


Another map played is kind of a naval bit - rebels assaulting a US carrier - the entire fight is infantry based on the deck and lower compartments of the carrier. The only way we won it as US was to move as a squad and clear each compartment down the length of the carrier. Real close & personal combat.
Really basic description would be to say - put the battlefield physics into counterstrike style maps, throw in very cool assault vehicles, gadgets and the squad based system of BF2, and you pretty much have it.
Known issues to date are having to reinstall the 1.12 patch to get the bloody thing working in the first place, and some lag/data issues getting stats updated to either EA (for some) or to BF2S for just about everyone. More personal pics of some of the new basic combat badges to follow.




